For weapon combat (with swords, non-thrown tridents, axes, shovels, etc.) Instead of waiting for a cooldown to attack, the player now has two options: In order to make combat more responsive, the timed attack system has changed.
Squid, drowned, guardians, dolphins, turtles, and all types of fish - Blue.
Zombies, Zombie Villagers Husks, Slimes and Creepers - Green.
Endermen, Shulkers, and Endermites - Purple.
Skeletons, Strays, Wither Skeletons, Iron Golems, Snow Golems, and Blazes, along with all arthropods except for endermites - Silver.
When looking through mobs' perspective as a spectator, you can now see the health meter on most mobs (it is disabled for some, like the Wither, due to their large health pool which would take up too much of the screen). Hearts cannot be set to gold, yellow, cyan, or black, as those colors are already used for the absorption, poison, freezing, and wither effects, respectively.Īdditionally, fire and electric damage now have a reddish-orange and yellow hearts which display briefly when the player takes damage of these types, similar to the freezing damage.
Players can now customize the color of the hearts in their GUI.
When a shield is hit by an arrow, a spark effect flashes on the shield's front face and the player is knocked back without taking damage.
Hoes now deal the same damage as shovels of the same material.
Lava buckets, if used to punch, have a 15% chance to light both the user and target on fire.
Torches and Fire charges have a 5% chance to light the target on fire, but fire charges will be used up in the process.
Torches, bricks, nether bricks, and ingots, along with cobblestone, stone, brick, nether brick, and stone brick blocks (and variants of those blocks) all now deal 4 damage.